A screenshot of a man in black and white, standing in an office in an interrogation style scene.

Unannounced Title, Cat Samurai Games

Lead Game Designer (2024-Present)

Studio Website
  • Lead the design of a casual, cozy game alongside a small team.
  • Oversaw and delegated junior designers working alongside them to develop their learning plans, providing feedback, accountability and support as they grew.
  • Designed, pitched and provided direction for features and levels from concept to completion.
  • Created and maintained project timelines, team tasks and risks/priorities to ensure the project is on time and to-quality.
  • Managing a wide range of other various tasks and responsibilities as needed to get everyone what they need to make a great game.


A brightly colored, cartoon-style female figure sits at a white control panel in a futuristic, minimalist room. She wears a pink and white spacesuit with a large, glowing blue dome helmet and a yellow hard hat. The room has a gray floor and a blurred, blue background. The control panel features multiple screens and buttons.

Various Projects, Dev’s Games

Solo Developer (2020 - Present)

My Steam | My Itchio
  • Self-published, solo developed and shipped six games in both digital and non-digital formats.
  • I manage every aspect of my own productions, from project planning to marketing.
  • Independently planned, designed, documented, marketed my own games of a wide variety of genres.
  • Ran and delivered a successfully funded Kickstarter independently.


A screenshot of a man in black and white, standing in an office in an interrogation style scene.

Course Director, York University

(2024-Present)

  • Presented lectures and supervised group work for classes of ~50 students for the Collaborative Game Development course.
  • Consistently provided mentorship, production advice and career guidance to game development students.
  • Taught a wide range of concepts ranging from introductory lessons on game development fundamentals, to larger topics such as planning a game’s production.


An image that says The Beans Team: A Video Game Company in a stylized font.

Unreleased Project, The Beans Team

Level Designer (2021 - 2023)

Studio Website
  • Worked on a cancelled first person combat game in partnership with Devolver Digital.
  • Designed levels, modelled geometry and scripted events in an Unreal Engine 4 game.


A screenshot from Far Cry 6. The camera is in first person and depicts a soldier being burned by a flame thrower while standing in a field.

Far Cry 6, Ubisoft Toronto

Level Designer (2018 - 2021)

Game Site
  • Designed and iterated on levels for a first-person game from initial concept through to ship.
  • Collaborated with programmers, artists and other designers of various specializations to create compelling gameplay.
  • Implemented gameplay sequences and AI encounters with proprietary visual scripting software.


A screenshot of a cartoon rabbit character modelled out of voxels. They are holding up a sword against a blue sky with a chicken behind them.

Riverbond, Cococucumber

Level Designer (2017)

Game Site
  • Designed isometric, non-linear levels on a multiplayer game targetting a casual audience.
  • Riverbond won numerous awards, including Official Selection PAX West and Best in Play at GDC 2017.


A screenshot of a cartoon rabbit character modelled out of voxels. They are holding up a sword against a blue sky with a chicken behind them.

Dragon of Legends, Thrive Games

Level Designer (2016)

Kickstarter Page
  • Designed tile-based levels for a mobile MMORPG.
  • Improved pipelines to optimize the team’s production process and delivery.